I was thinking about the role of walking in games as well, and I love walking and can usually walk through a mid-sized European city within a day. When there is a huge amount of walking I feel that the game should be more introspective, more philosophical to accommodate the "down time" giving you time to reflect on your actions and consequences. If your actions are only killing five random enemies at a time, walking is just a chore and there should be other means of traversal.
Ha, "mid-sized European city", I appreciate the specificity! You have a good point, it's not just what walking brings to the other mechanics, but also how the rest of the game comes to shed light on its walking/traversal part.
I was thinking about the role of walking in games as well, and I love walking and can usually walk through a mid-sized European city within a day. When there is a huge amount of walking I feel that the game should be more introspective, more philosophical to accommodate the "down time" giving you time to reflect on your actions and consequences. If your actions are only killing five random enemies at a time, walking is just a chore and there should be other means of traversal.
Ha, "mid-sized European city", I appreciate the specificity! You have a good point, it's not just what walking brings to the other mechanics, but also how the rest of the game comes to shed light on its walking/traversal part.